Unholy Studio
Party games that actually have depth. A bar platform that feels like a video game. An AI relationship coach. Software that we'd use ourselves, and that hundreds of thousands of people will too.
GUZZL
Nothing like this exists in the drinking game market. We checked.
1,080+ handcrafted cards across 6 languages. 14 rule types. Boss rounds. Duels. Achievement systems. Weekly content rotation. The entire category was stuck in 2015. GUZZL is what happens when real game designers show up.
BrewX
The product category that didn't exist until we built it.
A complete bar operating system: live drink exchange, RPG progression, guild wars, QR ordering, digital wallets, 4 AI agents. Nobody has combined hospitality tech with gaming at this level. A new category.
Shot Heist
The game that doesn't exist yet. We're building it.
Co-op heist missions + hidden traitor + emergency meetings + 720 challenges + pixel art. Name one drinking game with this depth. You can't. Because nobody built it before us.
RelationCRM
A product the world needs but nobody built. Until now.
500 CRMs for businesses. Zero for your actual life. AI scores 150+ relationships across 5 dimensions. WhatsApp intelligence. Smart reminders. 10 languages. Privacy-first. This should have existed 10 years ago.
Gloom
Social media escaped the screen. It lives on the streets now.
Anonymous posts pinned to real locations. Hidden content you unlock by walking there. A city that glows with stories. The social network for the physical world that nobody built. Until now.