Party games were broken.
Text prompts on a screen. No depth, no progression, no reason to come back. We rebuilt the entire category from scratch. Real game mechanics, real engagement, real replay value.
Unholy Labs is a technology studio based in Istanbul. We build automation systems, custom software, and games that people actually want to use.
Our Products
What Drives Us
Every product we ship solves a problem nobody else bothered to solve, or solves it in a way nobody else thought of.
Text prompts on a screen. No depth, no progression, no reason to come back. We rebuilt the entire category from scratch. Real game mechanics, real engagement, real replay value.
Paper menus, cash registers, zero data on their customers. We built an operating system that turns every venue into a tech-powered experience, for the owner and the customer.
Spreadsheets talking to spreadsheets. Manual processes that should have been automated years ago. We connect the dots and build systems that actually work together.
For Businesses
Not another Wordpress site. Real engineering for real problems. Automation that saves hours, software that fits your workflow, platforms that scale.
Your systems finally talk to each other.
We killed a company's 8-hour manual QC process and turned it into 15 minutes. We connect your tools, eliminate the repetitive work your team hates, and build intelligent systems that run themselves.
From €1,000
Built for how you actually work. Not how some SaaS thinks you should.
Internal dashboards, client portals, mobile apps, admin panels, built from scratch around your exact workflow. Off-the-shelf tools force you to adapt. We adapt to you.
From €3,000
Stop competing with yesterday's tools.
We don't just digitize your processes. We rethink them. AI agents, smart automation, real-time analytics. The same technology stack we use to build products used by thousands.
Custom scope
How We Work
Every project follows the same discipline.Listen. Plan. Build. Evolve.
We shut up and learn your business first. What works, what's broken, where the money leaks. No pitch deck, no premade solution. Just questions.
Architecture, timeline, cost, all decided together before a single line of code is written. You sign off on what you're getting. No scope creep surprises.
Weekly demos, working prototypes, full access to the repo. You see progress every week. We don't disappear into a cave and emerge 6 months later with something you didn't ask for.
Launch is day one, not the finish line. We monitor, optimize, and scale alongside your business. The system grows when you grow.
Every engagement starts with a free conversation. No obligation. No sales pitch. Just figuring out if we're the right fit, and being honest if we're not.
Proof
95%
Process Automated
90+
QC Checkpoints
300%
Faster Production
Hundreds of unique card designs per production run. Every single one checked by human eyes. Spelling, images, layout, color profiles. Takes hours. Mistakes slip through anyway. Defective cards = wasted materials, delayed shipments, angry distributors. The entire pre-press pipeline was a bottleneck held together by eyeballs and prayer.
We built an automated QC pipeline with 90+ validation checkpoints. Every design gets scanned for typography, spelling, image placement, color accuracy, and print specifications before it ever reaches the press. Then we added an automated pre-press tool that converts approved designs directly into press-ready montage files. Two bottlenecks eliminated in one project.
Your turn.“Hours of manual checks now take minutes. Our production speed increased by 300%.”
Why Unholy Labs
Most studios build for clients and go home. We build products millions of people use, and we bring that same obsession to every project.
GUZZL has 1,080+ cards across 6 languages. BrewX replaces 10 venue tools with one platform. We don't theorize about product. We ship it, scale it, and live with the consequences. That discipline goes into everything we build for you.
React, Next.js, Flutter, Supabase, AI agents, real-time systems. We don't use these because they're trendy. We use them because we've stress-tested them across our own products with real users, real data, real edge cases.
Code, data, infrastructure, documentation. It's all yours. No vendor lock-in, no proprietary black boxes, no hostage situations. When the project ends, you walk away with everything.
Two founders. Five products. Multiple languages. Global users. We move fast because we have to, and because we genuinely love building things that work.
Blog
FAQ
The honest answers.
Yes. We're a technology studio, not an agency. We build our own products (GUZZL, BrewX, Shot Heist, RelationCRM) and we build custom software for other companies. The skills are the same: architecture, real-time systems, scalable platforms, great UX. The difference is who it's for.
BrewX and Shot Heist are targeting May 2026. RelationCRM is close behind. GUZZL is already live on the App Store. Follow us for launch announcements.
Automation work: 2–4 weeks. Custom software: 3–9 weeks. We set milestones during planning so you always know where things stand. No disappearing acts.
Automation starts from €1,000, custom software from €3,000. Every project begins with a free conversation. No commitment, no pressure, just figuring out if we're the right fit.
React, Next.js, Flutter, Python, Supabase, Firebase, and AI tools including GPT, Claude, LangChain, and custom agent architectures. We pick the right tool for the job, not the trendiest one.
GUZZL has a generous free tier with hundreds of cards. Premium packs, themes, and GUZZL PRO unlock the full 1,080+ card library, exclusive game modes, and an ad-free experience.
NDAs on request, KVKK and GDPR compliance, encrypted everything, secure coding practices. For our consumer apps, privacy-first architecture where user data stays on-device. We take this seriously because our own products depend on it.